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School Enrichment Programs

STEM School Enrichment Programs OVERVIEW

Robotics

Build. Code. Test. Repeat.: Robotics Engineering Studio
Robots make abstract ideas concrete. Students prototype with gears, motors, and sensors, then program behaviors to complete challenges under time constraints. Along the way, they practice measurement, sequencing, and evidence-based reasoning. They use and develop the same skills they need in math and science during engaging lessons, using exciting and challenging materials and with classroom management structures that keep the room calm and productive.

Drones
Aeronautics

From Joysticks to Algorithms: Coding, Manual Flight and Autopilot Decisions.
The Drone Aeronautics Enrichment Program turns “flying for fun” into “thinking like engineers.” Learners move around manual controls and block-based code that sets takeoff, hover, and landing routines, then iterate when results don’t match the plan. This experience builds stronger computational thinking, precise vocabulary (thrust, yaw, loop), and visible persistence as students debug and improve their programs and spatial awareness.

Drones
Aeronautics

Give your students hands-on aeronautics with a clear purpose: Students build drones from scratch! Plan missions, measure distance/altitude, and test flight stability while learning the engineering design cycle. We introduce age-appropriate AI concepts (autopilot logic and sensors) alongside safety checklists and teamwork roles, so every child experiences real STEM problem-solving aligned to NGSS and easily reinforced in math.

Chess

Second Grade Minds, Grandmaster Habits: Chess & Strategic Thinking.
Students learn to slow down, notice patterns, and plan ahead. They build core executive function skills that transfer to reading and math. Our level-based mini-lessons and game routines build critical thinking skills, problem solving ability, confidence, sportsmanship and focus. Teachers report fewer impulsive moves - on the board and in class! Clearer turn-taking skills, resilience and grit, along with stronger academic stamina after just a few weeks.

Chess

Beyond the Board: Academic Transfer You Can See
Chess isn’t just a club—it’s a thinking lab. Students practice “if/then” reasoning, compare options, and justify choices in concrete results. These outcomes mirror close-reading and problem-solving in school curriculum. We can also provide skills trackers and quick checks so you can document growth in attention, vocabulary, and strategic reasoning—perfect for family communications and progress notes.

Lego Design

Design → Build → Iterate: LEGO® Engineering Lab
Students turn ideas into stable structures and moving mechanisms using beams, gears, axles, and simple machines—no coding needed. We set real constraints (height/weight limits, load-bearing, motion), teach sketch → prototype → test cycles, and track evidence of improvement. Expect stronger vocabulary (force, balance, friction), calmer collaboration with clear team roles, and easy NGSS tie-ins you can cite in progress notes.

Lego Design

LEGO® World Builders Lab (Grades 4–8): Architecture, Transit & Theme-Park Engineering
Students tackle real-world briefs: engineer a truss bridge for a river crossing, design a drawbridge for harbor traffic, model an elevator with counterweights for a high-rise, or prototype an airport baggage conveyor using belt drives. Landmark builds explore triangulation for the Eiffel Tower, wind bracing for a Dubai-style supertall. Theme-park challenges translate physics into fun: gear a Ferris wheel for smooth rotation, tune a roller coaster drop to balance speed and safety.  Biomedical mini-labs introduce human-centered design through prosthetic grippers and simple assistive mechanisms. Teams work in a professional loop—brief → sketch → prototype → test → iterate—collecting data (load, span, rpm) and presenting findings in a “World Expo” gallery walk. You get rubrics aligned to NGSS and easy cross-overs to geography and social studies. 

Coding

Beginner Coder (K–3): Minecraft Education :Agent Adventures
On computers early coders use block-based Code to give clear, step-by-step instructions to the Minecraft Agent. They practice sequencing first, then add loops and event triggers to automate simple builds and classroom-friendly missions. Along the way they learn directionality and basic coordinates (x/y/z) with maps and compasses, narrate their “if…then” choices out loud, and develop focus through short test → fix cycles. You get turnkey lessons, digital citizenship routines, and mini portfolios of screenshots and code blocks kids can celebrate.

Coding

Think Like a Coder (Grades 4–8): Minecraft Education , Python, Automation and more. Students level up into real computer science: algorithms with loops, conditionals, variables, and functions—first in MakeCode, then in age-appropriate Python. They script the Agent to automate complex builds, solve coordinate-geometry challenges (x/y/z vectors, pathfinding), and debug like engineers using quick iterative tests. Expect stronger problem-solving, precise technical writing, and math transfer. 

Frequently Asked Questions

Here are some of the common questions and answers many school administrators have about starting their school enrichment programs.

01.

What grades does my school enrichment program work best for?

The curriculum, lessons and activities are customized to develop habits and strengthen the cognitive abilities suitable for the age and learning stage of the student. Your school Enrichment program serves students in pre-k through 12th grade.

02.

How long is my school enrichment program term?

Each school enrichment program usually runs for the entire school season, from fall to summer break. We pause during Christmas, Easter and Summer breaks.

03.

How much will my school enrichment program cost?

The cost of your school enrichment program will depend on how many grades and students attend. Fill out the form on this page and we will contact you and give you an accurate budget number for your specific school's needs.

04.

How many students per class can participate in my school enrichment program ?

The typical class size is usually around 26 students. In cases of very large classes (30+ participants), an additional instructor may be added.

05.

Who are the teachers for my school chess program?

Your school enrichment program teachers are well trained, experienced, teaching professionals who are specifically efficient in classroom management and keeping students engaged and interested in the lessons and current activity of your program.

Here are some of the common questions and answers many school administrators have about starting their school enrichment programs.

Frequently Asked Questions

© 2025 School Enrichment Programs Inc.

Office: (718) 398 -3727

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© 2025 School Enrichment Programs | New York Chess and Games Inc

147 Prince Street, Brooklyn NY 11201

Main Office: (718) 398 - 3727

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